Tuesday, November 23, 2010

Quarter over. Time to work

So here's some new work with more to come over the break.


Ug design by Lateef



Sir Phineas- Almost Final Model





Sir Phineas- Head Detail

More to come on the bard soon.

Sunday, August 15, 2010

New collaboration site, new name, other updates

So things are a little (and by little I mean quite a bit) behind schedule due to vacations, things moving a bit slower than expected, a lost external hard-drive and a lot of good old fashioned laziness. But now I'm back on the wagon and ready to work like crazy. At the end of Spring Quarter by a good suggestion by my Professor, I decided to change the name of the movie from The Adventures of Sir Phineas to.... drum roll.... The Ballad of Sir Phineas.... did you get chills too? I'm not sure I can handle that big a change; but the times, they are  a changin'.
 Anyways, that necessitated a new collaboration site. For now, it's just the same site under a different address, but it'll be completely updated soon.
<-----It's on the sidebar

Finally, here are some pictures for your viewing pleasure:




Sir Phineas Final Design by Lateef McDowell

Rough Bard Design by Lateef McDowell
Bard orthos drawn by Lateef and edited (very roughly) by me.
Sir Phineas orthos drawn by Lateef and again edited roughly by me
The Bard's lute Modeled using NURBS by me
Bard model so far. Most of the clothed parts done, currently working on that creepy disembodied partial head in the picture.



Sir Phineas' model is giving me a bit more trouble, I can't get any of the armor to look and smooth right using poly modeling, so I'll have to turn to NURBS modeling (yuck) for that stuff. So right now there isn't much to show for him.

Thursday, May 20, 2010

Help Needed



That's right folks, I can't do this alone. Sir Phineas' Tale will never be told if we don't all pitch in to make this happen.
I need the most talented :

Texture Artists
Lighters
Animators
Technical Animators (hair, cloth, foliage)
Matte Painters
Compositors  


If interested, email me at nalzay89@gmail.com or nalzay20@student.scad.edu

Wednesday, May 19, 2010

Welcome

Welcome to the blog for my film. As of now, the site has just been activated, so there's not that much information to be found as far as information. More will come in the following weeks and months. I'm very excited to get the ball rolling on production. Official Production doesn't start until January 2011, but I'm in the concept stage and will soon be moving on to early asset creation as this is a very asset heavy film. Here is a preliminary schedule:



March 2010-Start on Concept: Story, characters, environments, script, music, start lute model

June 2010-Finalize script, storyboard, main character designs, do preliminary recordings, finish lute model, start modeling two main characters

mid-July 2010-Finish Models on two main characters, finish "float" design, create Previz with pre-rigs of similar build and proxy geometry start rigging main characters, start models for two secondary characters, start modeling/texturing "float" assets, start texturing on two main characters.

September 2010-Finish rigs on main characters, finish secondary character models, finish main character textures, start r&d on "float" rig and troll rig, start texturing secondary characters, start rigging Caligula

November 2010-Finish Caligula rig, finish "float" assets, start troll rig, start "float" rig, record voices, start sound mix

January 2011-Finish troll rig, finish "float" rig, finalize all character textures, finalize/test all character/prop rigs


Winter Quarter 2011- Official production begins!

Senior Animation Project 1-

Week 1-Finish working sound mix, Start creating environment assets, start Previz with rigs
Week 2 end-finish previz animation with partial models
Week 3-finish environment models, start UVing environment assets, start texturing environment assets
Week 4-polish environment models, continue texturing
Week 5- Finalize Environment assets, review Previz, adjust camera angles, timing, and animation as needed
Week 6- Lock Camera, start final sound mix, start lighting, start animation
Week 7-Work
Week 8-Work
Week 9-Blocking 1
Week 10-Final sound mix,

Senior Animation Project 2-

Week 1-Animate/light
Week 2-Animate/light
Week 3- Blocking 2
Week 4 Animate/Light
Week 5-Blocking 3, start polish, finalize lighting
Week 6-Lock animation/lighting, start rendering, create playblast mix
Week 7- Finish practice playblast mix, render, start compositing completed renders
Week 8-Finish Rendering, composite, edit, do credits/packaging
End week 9-End official production, Finish Editing
Week 10-Wrap Production